/* -*- mode: C++ ; c-file-style: "stroustrup" -*- ***************************** * Qwt Widget Library * Copyright (C) 1997 Josef Wilgen * Copyright (C) 2002 Uwe Rathmann * * This library is free software; you can redistribute it and/or * modify it under the terms of the Qwt License, Version 1.0 *****************************************************************************/ #ifndef QWT_EVENT_PATTERN #define QWT_EVENT_PATTERN 1 #include "qwt_global.h" #include #include class QMouseEvent; class QKeyEvent; /*! \brief A collection of event patterns QwtEventPattern introduces an level of indirection for mouse and keyboard inputs. Those are represented by symbolic names, so the application code can be configured by individual mappings. \sa QwtPicker, QwtPickerMachine, QwtPlotZoomer */ class QWT_EXPORT QwtEventPattern { public: /*! \brief Symbolic mouse input codes The default initialization for 3 button mice is: - MouseSelect1\n Qt::LeftButton - MouseSelect2\n Qt::RightButton - MouseSelect3\n Qt::MidButton - MouseSelect4\n Qt::LeftButton + Qt::ShiftButton - MouseSelect5\n Qt::RightButton + Qt::ShiftButton - MouseSelect6\n Qt::MidButton + Qt::ShiftButton The default initialization for 2 button mice is: - MouseSelect1\n Qt::LeftButton - MouseSelect2\n Qt::RightButton - MouseSelect3\n Qt::LeftButton + Qt::AltButton - MouseSelect4\n Qt::LeftButton + Qt::ShiftButton - MouseSelect5\n Qt::RightButton + Qt::ShiftButton - MouseSelect6\n Qt::LeftButton + Qt::AltButton + Qt::ShiftButton The default initialization for 1 button mice is: - MouseSelect1\n Qt::LeftButton - MouseSelect2\n Qt::LeftButton + Qt::ControlButton - MouseSelect3\n Qt::LeftButton + Qt::AltButton - MouseSelect4\n Qt::LeftButton + Qt::ShiftButton - MouseSelect5\n Qt::LeftButton + Qt::ControlButton + Qt::ShiftButton - MouseSelect6\n Qt::LeftButton + Qt::AltButton + Qt::ShiftButton \sa initMousePattern() */ enum MousePatternCode { MouseSelect1, MouseSelect2, MouseSelect3, MouseSelect4, MouseSelect5, MouseSelect6, MousePatternCount }; /*! \brief Symbolic keyboard input codes Default initialization: - KeySelect1\n Qt::Key_Return - KeySelect2\n Qt::Key_Space - KeyAbort\n Qt::Key_Escape - KeyLeft\n Qt::Key_Left - KeyRight\n Qt::Key_Right - KeyUp\n Qt::Key_Up - KeyDown\n Qt::Key_Down - KeyUndo\n Qt::Key_Minus - KeyRedo\n Qt::Key_Plus - KeyHome\n Qt::Key_Escape */ enum KeyPatternCode { KeySelect1, KeySelect2, KeyAbort, KeyLeft, KeyRight, KeyUp, KeyDown, KeyRedo, KeyUndo, KeyHome, KeyPatternCount }; //! A pattern for mouse events class MousePattern { public: //! Constructor MousePattern( int btn = Qt::NoButton, int st = Qt::NoButton ) { button = btn; state = st; } //! Button code int button; //! State int state; }; //! A pattern for key events class KeyPattern { public: //! Constructor KeyPattern( int k = 0, int st = Qt::NoButton ) { key = k; state = st; } //! Key code int key; //! State int state; }; QwtEventPattern(); virtual ~QwtEventPattern(); void initMousePattern( int numButtons ); void initKeyPattern(); void setMousePattern( uint pattern, int button, int state = Qt::NoButton ); void setKeyPattern( uint pattern, int key, int state = Qt::NoButton ); void setMousePattern( const QVector & ); void setKeyPattern( const QVector & ); const QVector &mousePattern() const; const QVector &keyPattern() const; QVector &mousePattern(); QVector &keyPattern(); bool mouseMatch( uint pattern, const QMouseEvent * ) const; bool keyMatch( uint pattern, const QKeyEvent * ) const; protected: virtual bool mouseMatch( const MousePattern &, const QMouseEvent * ) const; virtual bool keyMatch( const KeyPattern &, const QKeyEvent * ) const; private: #if defined(_MSC_VER) #pragma warning(push) #pragma warning(disable: 4251) #endif QVector d_mousePattern; QVector d_keyPattern; #if defined(_MSC_VER) #pragma warning(pop) #endif }; //! Compare operator inline bool operator==( QwtEventPattern::MousePattern b1, QwtEventPattern::MousePattern b2 ) { return b1.button == b2.button && b1.state == b2.state; } //! Compare operator inline bool operator==( QwtEventPattern::KeyPattern b1, QwtEventPattern::KeyPattern b2 ) { return b1.key == b2.key && b1.state == b2.state; } #endif