source: ntrip/trunk/BNC/newmat/newmatrm.h@ 10285

Last change on this file since 10285 was 9434, checked in by stuerze, 3 years ago

newmat is reverted to its stable version 10 because version 11beta was not working with mac compilers

File size: 4.5 KB
Line 
1/// \ingroup newmat
2///@{
3
4/// \file newmatrm.h
5/// Rectangular matrix operations.
6
7// Copyright (C) 1991,2,3,4: R B Davies
8
9#ifndef NEWMATRM_LIB
10#define NEWMATRM_LIB 0
11
12#ifdef use_namespace
13namespace NEWMAT {
14#endif
15
16
17class RectMatrixCol;
18
19/// Access rows and columns of a rectangular matrix.
20/// \internal
21class RectMatrixRowCol
22{
23protected:
24#ifdef use_namespace // to make namespace work
25public:
26#endif
27 Real* store; // pointer to storage
28 int n; // number of elements
29 int spacing; // space between elements
30 int shift; // space between cols or rows
31 RectMatrixRowCol(Real* st, int nx, int sp, int sh)
32 : store(st), n(nx), spacing(sp), shift(sh) {}
33 void Reset(Real* st, int nx, int sp, int sh)
34 { store=st; n=nx; spacing=sp; shift=sh; }
35public:
36 Real operator*(const RectMatrixRowCol&) const; // dot product
37 void AddScaled(const RectMatrixRowCol&, Real); // add scaled
38 void Divide(const RectMatrixRowCol&, Real); // scaling
39 void Divide(Real); // scaling
40 void Negate(); // change sign
41 void Zero(); // zero row col
42 Real& operator[](int i) { return *(store+i*spacing); } // element
43 Real SumSquare() const; // sum of squares
44 Real& First() { return *store; } // get first element
45 void DownDiag() { store += (shift+spacing); n--; }
46 void UpDiag() { store -= (shift+spacing); n++; }
47 friend void ComplexScale(RectMatrixCol&, RectMatrixCol&, Real, Real);
48 friend void Rotate(RectMatrixCol&, RectMatrixCol&, Real, Real);
49 FREE_CHECK(RectMatrixRowCol)
50};
51
52/// Access rows of a rectangular matrix.
53/// \internal
54class RectMatrixRow : public RectMatrixRowCol
55{
56public:
57 RectMatrixRow(const Matrix&, int, int, int);
58 RectMatrixRow(const Matrix&, int);
59 void Reset(const Matrix&, int, int, int);
60 void Reset(const Matrix&, int);
61 Real& operator[](int i) { return *(store+i); }
62 void Down() { store += shift; }
63 void Right() { store++; n--; }
64 void Up() { store -= shift; }
65 void Left() { store--; n++; }
66 FREE_CHECK(RectMatrixRow)
67};
68
69/// Access columns of a rectangular matrix.
70/// \internal
71class RectMatrixCol : public RectMatrixRowCol
72{
73public:
74 RectMatrixCol(const Matrix&, int, int, int);
75 RectMatrixCol(const Matrix&, int);
76 void Reset(const Matrix&, int, int, int);
77 void Reset(const Matrix&, int);
78 void Down() { store += spacing; n--; }
79 void Right() { store++; }
80 void Up() { store -= spacing; n++; }
81 void Left() { store--; }
82 friend void ComplexScale(RectMatrixCol&, RectMatrixCol&, Real, Real);
83 friend void Rotate(RectMatrixCol&, RectMatrixCol&, Real, Real);
84 FREE_CHECK(RectMatrixCol)
85};
86
87/// Access diagonal of a rectangular matrix.
88/// \internal
89class RectMatrixDiag : public RectMatrixRowCol
90{
91public:
92 RectMatrixDiag(const DiagonalMatrix& D)
93 : RectMatrixRowCol(D.Store(), D.Nrows(), 1, 1) {}
94 Real& operator[](int i) { return *(store+i); }
95 void DownDiag() { store++; n--; }
96 void UpDiag() { store--; n++; }
97 FREE_CHECK(RectMatrixDiag)
98};
99
100
101
102
103inline RectMatrixRow::RectMatrixRow
104 (const Matrix& M, int row, int skip, int length)
105 : RectMatrixRowCol( M.Store()+row*M.Ncols()+skip, length, 1, M.Ncols() ) {}
106
107inline RectMatrixRow::RectMatrixRow (const Matrix& M, int row)
108 : RectMatrixRowCol( M.Store()+row*M.Ncols(), M.Ncols(), 1, M.Ncols() ) {}
109
110inline RectMatrixCol::RectMatrixCol
111 (const Matrix& M, int skip, int col, int length)
112 : RectMatrixRowCol( M.Store()+col+skip*M.Ncols(), length, M.Ncols(), 1 ) {}
113
114inline RectMatrixCol::RectMatrixCol (const Matrix& M, int col)
115 : RectMatrixRowCol( M.Store()+col, M.Nrows(), M.Ncols(), 1 ) {}
116
117inline Real square(Real x) { return x*x; }
118inline Real sign(Real x, Real y)
119 { return (y>=0) ? x : -x; } // assume x >=0
120
121
122// Misc numerical things
123
124Real pythag(Real f, Real g, Real& c, Real& s);
125
126inline void GivensRotation(Real cGivens, Real sGivens, Real& x, Real& y)
127{
128 // allow for possibility &x = &y
129 Real tmp0 = cGivens * x + sGivens * y;
130 Real tmp1 = -sGivens * x + cGivens * y;
131 x = tmp0; y = tmp1;
132}
133
134inline void GivensRotationR(Real cGivens, Real sGivens, Real& x, Real& y)
135{
136 // also change sign of y
137 // allow for possibility &x = &y
138 Real tmp0 = cGivens * x + sGivens * y;
139 Real tmp1 = sGivens * x - cGivens * y;
140 x = tmp0; y = tmp1;
141}
142
143
144
145
146
147#ifdef use_namespace
148}
149#endif
150
151#endif
152
153// body file: newmatrm.cpp
154
155
156///@}
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