| 1 | /// \ingroup newmat | 
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| 2 | ///@{ | 
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| 3 |  | 
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| 4 | /// \file sort.cpp | 
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| 5 | /// Sorting functions. | 
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| 6 |  | 
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| 7 | // Copyright (C) 1991,2,3,4: R B Davies | 
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| 8 |  | 
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| 9 | #define WANT_MATH | 
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| 10 |  | 
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| 11 | #include "include.h" | 
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| 12 |  | 
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| 13 | #include "newmatap.h" | 
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| 14 |  | 
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| 15 | #ifdef use_namespace | 
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| 16 | namespace NEWMAT { | 
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| 17 | #endif | 
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| 18 |  | 
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| 19 | #ifdef DO_REPORT | 
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| 20 | #define REPORT { static ExeCounter ExeCount(__LINE__,13); ++ExeCount; } | 
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| 21 | #else | 
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| 22 | #define REPORT {} | 
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| 23 | #endif | 
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| 24 |  | 
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| 25 | /******************************** Quick sort ********************************/ | 
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| 26 |  | 
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| 27 | // Quicksort. | 
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| 28 | // Essentially the method described in Sedgewick s algorithms in C++ | 
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| 29 | // My version is still partially recursive, unlike Segewick s, but the | 
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| 30 | // smallest segment of each split is used in the recursion, so it should | 
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| 31 | // not overlead the stack. | 
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| 32 |  | 
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| 33 | // If the process does not seems to be converging an exception is thrown. | 
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| 34 |  | 
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| 35 |  | 
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| 36 | #define DoSimpleSort 17            // when to switch to insert sort | 
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| 37 | #define MaxDepth 50                // maximum recursion depth | 
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| 38 |  | 
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| 39 | static void MyQuickSortDescending(Real* first, Real* last, int depth); | 
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| 40 | static void InsertionSortDescending(Real* first, const int length, | 
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| 41 | int guard); | 
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| 42 | static Real SortThreeDescending(Real* a, Real* b, Real* c); | 
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| 43 |  | 
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| 44 | static void MyQuickSortAscending(Real* first, Real* last, int depth); | 
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| 45 | static void InsertionSortAscending(Real* first, const int length, | 
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| 46 | int guard); | 
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| 47 |  | 
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| 48 |  | 
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| 49 | void sort_descending(GeneralMatrix& GM) | 
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| 50 | { | 
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| 51 | REPORT | 
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| 52 | Tracer et("sort_descending"); | 
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| 53 |  | 
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| 54 | Real* data = GM.Store(); int max = GM.Storage(); | 
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| 55 |  | 
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| 56 | if (max > DoSimpleSort) MyQuickSortDescending(data, data + max - 1, 0); | 
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| 57 | InsertionSortDescending(data, max, DoSimpleSort); | 
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| 58 |  | 
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| 59 | } | 
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| 60 |  | 
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| 61 | static Real SortThreeDescending(Real* a, Real* b, Real* c) | 
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| 62 | { | 
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| 63 | // sort *a, *b, *c; return *b; optimise for already sorted | 
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| 64 | if (*a >= *b) | 
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| 65 | { | 
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| 66 | if (*b >= *c) { REPORT return *b; } | 
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| 67 | else if (*a >= *c) { REPORT Real x = *c; *c = *b; *b = x; return x; } | 
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| 68 | else { REPORT Real x = *a; *a = *c; *c = *b; *b = x; return x; } | 
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| 69 | } | 
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| 70 | else if (*c >= *b) { REPORT Real x = *c; *c = *a; *a = x; return *b; } | 
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| 71 | else if (*a >= *c) { REPORT Real x = *a; *a = *b; *b = x; return x; } | 
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| 72 | else { REPORT Real x = *c; *c = *a; *a = *b; *b = x; return x; } | 
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| 73 | } | 
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| 74 |  | 
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| 75 | static void InsertionSortDescending(Real* first, const int length, | 
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| 76 | int guard) | 
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| 77 | // guard gives the length of the sequence to scan to find first | 
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| 78 | // element (eg = length) | 
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| 79 | { | 
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| 80 | REPORT | 
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| 81 | if (length <= 1) return; | 
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| 82 |  | 
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| 83 | // scan for first element | 
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| 84 | Real* f = first; Real v = *f; Real* h = f; | 
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| 85 | if (guard > length) { REPORT guard = length; } | 
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| 86 | int i = guard - 1; | 
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| 87 | while (i--) if (v < *(++f)) { v = *f; h = f; } | 
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| 88 | *h = *first; *first = v; | 
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| 89 |  | 
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| 90 | // do the sort | 
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| 91 | i = length - 1; f = first; | 
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| 92 | while (i--) | 
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| 93 | { | 
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| 94 | Real* g = f++; h = f; v = *h; | 
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| 95 | while (*g < v) *h-- = *g--; | 
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| 96 | *h = v; | 
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| 97 | } | 
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| 98 | } | 
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| 99 |  | 
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| 100 | static void MyQuickSortDescending(Real* first, Real* last, int depth) | 
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| 101 | { | 
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| 102 | REPORT | 
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| 103 | for (;;) | 
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| 104 | { | 
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| 105 | const int length = last - first + 1; | 
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| 106 | if (length < DoSimpleSort) { REPORT return; } | 
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| 107 | if (depth++ > MaxDepth) | 
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| 108 | Throw(ConvergenceException("QuickSortDescending fails: ")); | 
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| 109 | Real* centre = first + length/2; | 
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| 110 | const Real test = SortThreeDescending(first, centre, last); | 
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| 111 | Real* f = first; Real* l = last; | 
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| 112 | for (;;) | 
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| 113 | { | 
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| 114 | while (*(++f) > test) {} | 
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| 115 | while (*(--l) < test) {} | 
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| 116 | if (l <= f) break; | 
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| 117 | const Real temp = *f; *f = *l; *l = temp; | 
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| 118 | } | 
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| 119 | if (f > centre) | 
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| 120 | { REPORT MyQuickSortDescending(l+1, last, depth); last = f-1; } | 
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| 121 | else { REPORT MyQuickSortDescending(first, f-1, depth); first = l+1; } | 
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| 122 | } | 
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| 123 | } | 
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| 124 |  | 
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| 125 | void sort_ascending(GeneralMatrix& GM) | 
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| 126 | { | 
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| 127 | REPORT | 
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| 128 | Tracer et("sort_ascending"); | 
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| 129 |  | 
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| 130 | Real* data = GM.Store(); int max = GM.Storage(); | 
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| 131 |  | 
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| 132 | if (max > DoSimpleSort) MyQuickSortAscending(data, data + max - 1, 0); | 
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| 133 | InsertionSortAscending(data, max, DoSimpleSort); | 
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| 134 |  | 
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| 135 | } | 
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| 136 |  | 
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| 137 | static void InsertionSortAscending(Real* first, const int length, | 
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| 138 | int guard) | 
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| 139 | // guard gives the length of the sequence to scan to find first | 
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| 140 | // element (eg guard = length) | 
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| 141 | { | 
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| 142 | REPORT | 
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| 143 | if (length <= 1) return; | 
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| 144 |  | 
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| 145 | // scan for first element | 
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| 146 | Real* f = first; Real v = *f; Real* h = f; | 
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| 147 | if (guard > length) { REPORT guard = length; } | 
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| 148 | int i = guard - 1; | 
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| 149 | while (i--) if (v > *(++f)) { v = *f; h = f; } | 
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| 150 | *h = *first; *first = v; | 
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| 151 |  | 
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| 152 | // do the sort | 
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| 153 | i = length - 1; f = first; | 
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| 154 | while (i--) | 
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| 155 | { | 
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| 156 | Real* g = f++; h = f; v = *h; | 
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| 157 | while (*g > v) *h-- = *g--; | 
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| 158 | *h = v; | 
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| 159 | } | 
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| 160 | } | 
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| 161 | static void MyQuickSortAscending(Real* first, Real* last, int depth) | 
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| 162 | { | 
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| 163 | REPORT | 
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| 164 | for (;;) | 
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| 165 | { | 
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| 166 | const int length = last - first + 1; | 
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| 167 | if (length < DoSimpleSort) { REPORT return; } | 
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| 168 | if (depth++ > MaxDepth) | 
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| 169 | Throw(ConvergenceException("QuickSortAscending fails: ")); | 
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| 170 | Real* centre = first + length/2; | 
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| 171 | const Real test = SortThreeDescending(last, centre, first); | 
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| 172 | Real* f = first; Real* l = last; | 
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| 173 | for (;;) | 
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| 174 | { | 
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| 175 | while (*(++f) < test) {} | 
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| 176 | while (*(--l) > test) {} | 
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| 177 | if (l <= f) break; | 
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| 178 | const Real temp = *f; *f = *l; *l = temp; | 
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| 179 | } | 
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| 180 | if (f > centre) | 
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| 181 | { REPORT MyQuickSortAscending(l+1, last, depth); last = f-1; } | 
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| 182 | else { REPORT MyQuickSortAscending(first, f-1, depth); first = l+1; } | 
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| 183 | } | 
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| 184 | } | 
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| 185 |  | 
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| 186 | //********* sort diagonal matrix & rearrange matrix columns **************** | 
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| 187 |  | 
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| 188 | // used by SVD | 
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| 189 |  | 
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| 190 | // these are for sorting singular values - should be updated with faster | 
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| 191 | // sorts that handle exchange of columns better | 
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| 192 | // however time is probably not significant compared with SVD time | 
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| 193 |  | 
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| 194 | void SortSV(DiagonalMatrix& D, Matrix& U, bool ascending) | 
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| 195 | { | 
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| 196 | REPORT | 
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| 197 | Tracer trace("SortSV_DU"); | 
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| 198 | int m = U.Nrows(); int n = U.Ncols(); | 
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| 199 | if (n != D.Nrows()) Throw(IncompatibleDimensionsException(D,U)); | 
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| 200 | Real* u = U.Store(); | 
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| 201 | for (int i=0; i<n; i++) | 
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| 202 | { | 
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| 203 | int k = i; Real p = D.element(i); | 
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| 204 | if (ascending) | 
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| 205 | { | 
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| 206 | for (int j=i+1; j<n; j++) | 
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| 207 | { if (D.element(j) < p) { k = j; p = D.element(j); } } | 
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| 208 | } | 
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| 209 | else | 
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| 210 | { | 
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| 211 | for (int j=i+1; j<n; j++) | 
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| 212 | { if (D.element(j) > p) { k = j; p = D.element(j); } } | 
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| 213 | } | 
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| 214 | if (k != i) | 
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| 215 | { | 
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| 216 | D.element(k) = D.element(i); D.element(i) = p; int j = m; | 
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| 217 | Real* uji = u + i; Real* ujk = u + k; | 
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| 218 | if (j) for(;;) | 
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| 219 | { | 
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| 220 | p = *uji; *uji = *ujk; *ujk = p; | 
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| 221 | if (!(--j)) break; | 
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| 222 | uji += n; ujk += n; | 
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| 223 | } | 
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| 224 | } | 
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| 225 | } | 
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| 226 | } | 
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| 227 |  | 
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| 228 | void SortSV(DiagonalMatrix& D, Matrix& U, Matrix& V, bool ascending) | 
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| 229 | { | 
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| 230 | REPORT | 
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| 231 | Tracer trace("SortSV_DUV"); | 
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| 232 | int mu = U.Nrows(); int mv = V.Nrows(); int n = D.Nrows(); | 
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| 233 | if (n != U.Ncols()) Throw(IncompatibleDimensionsException(D,U)); | 
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| 234 | if (n != V.Ncols()) Throw(IncompatibleDimensionsException(D,V)); | 
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| 235 | Real* u = U.Store(); Real* v = V.Store(); | 
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| 236 | for (int i=0; i<n; i++) | 
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| 237 | { | 
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| 238 | int k = i; Real p = D.element(i); | 
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| 239 | if (ascending) | 
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| 240 | { | 
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| 241 | for (int j=i+1; j<n; j++) | 
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| 242 | { if (D.element(j) < p) { k = j; p = D.element(j); } } | 
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| 243 | } | 
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| 244 | else | 
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| 245 | { | 
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| 246 | for (int j=i+1; j<n; j++) | 
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| 247 | { if (D.element(j) > p) { k = j; p = D.element(j); } } | 
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| 248 | } | 
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| 249 | if (k != i) | 
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| 250 | { | 
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| 251 | D.element(k) = D.element(i); D.element(i) = p; | 
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| 252 | Real* uji = u + i; Real* ujk = u + k; | 
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| 253 | Real* vji = v + i; Real* vjk = v + k; | 
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| 254 | int j = mu; | 
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| 255 | if (j) for(;;) | 
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| 256 | { | 
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| 257 | p = *uji; *uji = *ujk; *ujk = p; if (!(--j)) break; | 
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| 258 | uji += n; ujk += n; | 
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| 259 | } | 
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| 260 | j = mv; | 
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| 261 | if (j) for(;;) | 
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| 262 | { | 
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| 263 | p = *vji; *vji = *vjk; *vjk = p; if (!(--j)) break; | 
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| 264 | vji += n; vjk += n; | 
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| 265 | } | 
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| 266 | } | 
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| 267 | } | 
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| 268 | } | 
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| 269 |  | 
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| 270 |  | 
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| 271 |  | 
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| 272 |  | 
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| 273 | #ifdef use_namespace | 
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| 274 | } | 
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| 275 | #endif | 
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| 276 |  | 
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| 277 | ///@} | 
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