| 1 | /* -*- mode: C++ ; c-file-style: "stroustrup" -*- *****************************
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| 2 | * Qwt Widget Library
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| 3 | * Copyright (C) 1997 Josef Wilgen
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| 4 | * Copyright (C) 2002 Uwe Rathmann
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| 5 | *
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| 6 | * This library is free software; you can redistribute it and/or
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| 7 | * modify it under the terms of the Qwt License, Version 1.0
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| 8 | *****************************************************************************/
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| 9 |
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| 10 | #include "qwt_spline.h"
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| 11 | #include "qwt_math.h"
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| 12 |
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| 13 | class QwtSpline::PrivateData
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| 14 | {
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| 15 | public:
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| 16 | PrivateData():
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| 17 | splineType( QwtSpline::Natural )
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| 18 | {
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| 19 | }
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| 20 |
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| 21 | QwtSpline::SplineType splineType;
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| 22 |
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| 23 | // coefficient vectors
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| 24 | QVector<double> a;
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| 25 | QVector<double> b;
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| 26 | QVector<double> c;
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| 27 |
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| 28 | // control points
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| 29 | QPolygonF points;
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| 30 | };
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| 31 |
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| 32 | static int lookup( double x, const QPolygonF &values )
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| 33 | {
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| 34 | #if 0
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| 35 | //qLowerBound/qHigherBound ???
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| 36 | #endif
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| 37 | int i1;
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| 38 | const int size = values.size();
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| 39 |
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| 40 | if ( x <= values[0].x() )
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| 41 | i1 = 0;
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| 42 | else if ( x >= values[size - 2].x() )
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| 43 | i1 = size - 2;
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| 44 | else
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| 45 | {
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| 46 | i1 = 0;
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| 47 | int i2 = size - 2;
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| 48 | int i3 = 0;
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| 49 |
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| 50 | while ( i2 - i1 > 1 )
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| 51 | {
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| 52 | i3 = i1 + ( ( i2 - i1 ) >> 1 );
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| 53 |
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| 54 | if ( values[i3].x() > x )
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| 55 | i2 = i3;
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| 56 | else
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| 57 | i1 = i3;
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| 58 | }
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| 59 | }
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| 60 | return i1;
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| 61 | }
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| 62 |
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| 63 | //! Constructor
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| 64 | QwtSpline::QwtSpline()
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| 65 | {
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| 66 | d_data = new PrivateData;
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| 67 | }
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| 68 |
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| 69 | /*!
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| 70 | Copy constructor
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| 71 | \param other Spline used for initilization
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| 72 | */
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| 73 | QwtSpline::QwtSpline( const QwtSpline& other )
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| 74 | {
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| 75 | d_data = new PrivateData( *other.d_data );
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| 76 | }
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| 77 |
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| 78 | /*!
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| 79 | Assignment operator
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| 80 | \param other Spline used for initilization
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| 81 | */
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| 82 | QwtSpline &QwtSpline::operator=( const QwtSpline & other )
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| 83 | {
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| 84 | *d_data = *other.d_data;
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| 85 | return *this;
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| 86 | }
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| 87 |
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| 88 | //! Destructor
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| 89 | QwtSpline::~QwtSpline()
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| 90 | {
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| 91 | delete d_data;
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| 92 | }
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| 93 |
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| 94 | /*!
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| 95 | Select the algorithm used for calculating the spline
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| 96 |
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| 97 | \param splineType Spline type
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| 98 | \sa splineType()
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| 99 | */
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| 100 | void QwtSpline::setSplineType( SplineType splineType )
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| 101 | {
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| 102 | d_data->splineType = splineType;
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| 103 | }
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| 104 |
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| 105 | /*!
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| 106 | \return the spline type
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| 107 | \sa setSplineType()
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| 108 | */
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| 109 | QwtSpline::SplineType QwtSpline::splineType() const
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| 110 | {
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| 111 | return d_data->splineType;
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| 112 | }
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| 113 |
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| 114 | /*!
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| 115 | \brief Calculate the spline coefficients
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| 116 |
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| 117 | Depending on the value of \a periodic, this function
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| 118 | will determine the coefficients for a natural or a periodic
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| 119 | spline and store them internally.
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| 120 |
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| 121 | \param points Points
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| 122 | \return true if successful
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| 123 | \warning The sequence of x (but not y) values has to be strictly monotone
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| 124 | increasing, which means <code>points[i].x() < points[i+1].x()</code>.
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| 125 | If this is not the case, the function will return false
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| 126 | */
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| 127 | bool QwtSpline::setPoints( const QPolygonF& points )
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| 128 | {
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| 129 | const int size = points.size();
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| 130 | if ( size <= 2 )
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| 131 | {
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| 132 | reset();
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| 133 | return false;
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| 134 | }
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| 135 |
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| 136 | d_data->points = points;
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| 137 |
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| 138 | d_data->a.resize( size - 1 );
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| 139 | d_data->b.resize( size - 1 );
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| 140 | d_data->c.resize( size - 1 );
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| 141 |
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| 142 | bool ok;
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| 143 | if ( d_data->splineType == Periodic )
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| 144 | ok = buildPeriodicSpline( points );
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| 145 | else
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| 146 | ok = buildNaturalSpline( points );
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| 147 |
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| 148 | if ( !ok )
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| 149 | reset();
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| 150 |
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| 151 | return ok;
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| 152 | }
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| 153 |
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| 154 | /*!
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| 155 | Return points passed by setPoints
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| 156 | */
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| 157 | QPolygonF QwtSpline::points() const
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| 158 | {
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| 159 | return d_data->points;
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| 160 | }
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| 161 |
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| 162 | //! \return A coefficients
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| 163 | const QVector<double> &QwtSpline::coefficientsA() const
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| 164 | {
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| 165 | return d_data->a;
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| 166 | }
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| 167 |
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| 168 | //! \return B coefficients
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| 169 | const QVector<double> &QwtSpline::coefficientsB() const
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| 170 | {
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| 171 | return d_data->b;
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| 172 | }
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| 173 |
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| 174 | //! \return C coefficients
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| 175 | const QVector<double> &QwtSpline::coefficientsC() const
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| 176 | {
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| 177 | return d_data->c;
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| 178 | }
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| 179 |
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| 180 |
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| 181 | //! Free allocated memory and set size to 0
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| 182 | void QwtSpline::reset()
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| 183 | {
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| 184 | d_data->a.resize( 0 );
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| 185 | d_data->b.resize( 0 );
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| 186 | d_data->c.resize( 0 );
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| 187 | d_data->points.resize( 0 );
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| 188 | }
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| 189 |
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| 190 | //! True if valid
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| 191 | bool QwtSpline::isValid() const
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| 192 | {
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| 193 | return d_data->a.size() > 0;
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| 194 | }
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| 195 |
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| 196 | /*!
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| 197 | Calculate the interpolated function value corresponding
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| 198 | to a given argument x.
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| 199 | */
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| 200 | double QwtSpline::value( double x ) const
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| 201 | {
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| 202 | if ( d_data->a.size() == 0 )
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| 203 | return 0.0;
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| 204 |
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| 205 | const int i = lookup( x, d_data->points );
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| 206 |
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| 207 | const double delta = x - d_data->points[i].x();
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| 208 | return( ( ( ( d_data->a[i] * delta ) + d_data->b[i] )
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| 209 | * delta + d_data->c[i] ) * delta + d_data->points[i].y() );
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| 210 | }
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| 211 |
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| 212 | /*!
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| 213 | \brief Determines the coefficients for a natural spline
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| 214 | \return true if successful
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| 215 | */
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| 216 | bool QwtSpline::buildNaturalSpline( const QPolygonF &points )
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| 217 | {
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| 218 | int i;
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| 219 |
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| 220 | const QPointF *p = points.data();
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| 221 | const int size = points.size();
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| 222 |
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| 223 | double *a = d_data->a.data();
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| 224 | double *b = d_data->b.data();
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| 225 | double *c = d_data->c.data();
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| 226 |
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| 227 | // set up tridiagonal equation system; use coefficient
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| 228 | // vectors as temporary buffers
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| 229 | QVector<double> h( size - 1 );
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| 230 | for ( i = 0; i < size - 1; i++ )
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| 231 | {
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| 232 | h[i] = p[i+1].x() - p[i].x();
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| 233 | if ( h[i] <= 0 )
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| 234 | return false;
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| 235 | }
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| 236 |
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| 237 | QVector<double> d( size - 1 );
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| 238 | double dy1 = ( p[1].y() - p[0].y() ) / h[0];
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| 239 | for ( i = 1; i < size - 1; i++ )
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| 240 | {
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| 241 | b[i] = c[i] = h[i];
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| 242 | a[i] = 2.0 * ( h[i-1] + h[i] );
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| 243 |
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| 244 | const double dy2 = ( p[i+1].y() - p[i].y() ) / h[i];
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| 245 | d[i] = 6.0 * ( dy1 - dy2 );
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| 246 | dy1 = dy2;
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| 247 | }
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| 248 |
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| 249 | //
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| 250 | // solve it
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| 251 | //
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| 252 |
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| 253 | // L-U Factorization
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| 254 | for ( i = 1; i < size - 2; i++ )
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| 255 | {
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| 256 | c[i] /= a[i];
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| 257 | a[i+1] -= b[i] * c[i];
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| 258 | }
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| 259 |
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| 260 | // forward elimination
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| 261 | QVector<double> s( size );
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| 262 | s[1] = d[1];
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| 263 | for ( i = 2; i < size - 1; i++ )
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| 264 | s[i] = d[i] - c[i-1] * s[i-1];
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| 265 |
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| 266 | // backward elimination
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| 267 | s[size - 2] = - s[size - 2] / a[size - 2];
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| 268 | for ( i = size - 3; i > 0; i-- )
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| 269 | s[i] = - ( s[i] + b[i] * s[i+1] ) / a[i];
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| 270 | s[size - 1] = s[0] = 0.0;
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| 271 |
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| 272 | //
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| 273 | // Finally, determine the spline coefficients
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| 274 | //
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| 275 | for ( i = 0; i < size - 1; i++ )
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| 276 | {
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| 277 | a[i] = ( s[i+1] - s[i] ) / ( 6.0 * h[i] );
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| 278 | b[i] = 0.5 * s[i];
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| 279 | c[i] = ( p[i+1].y() - p[i].y() ) / h[i]
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| 280 | - ( s[i+1] + 2.0 * s[i] ) * h[i] / 6.0;
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| 281 | }
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| 282 |
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| 283 | return true;
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| 284 | }
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| 285 |
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| 286 | /*!
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| 287 | \brief Determines the coefficients for a periodic spline
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| 288 | \return true if successful
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| 289 | */
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| 290 | bool QwtSpline::buildPeriodicSpline( const QPolygonF &points )
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| 291 | {
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| 292 | int i;
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| 293 |
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| 294 | const QPointF *p = points.data();
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| 295 | const int size = points.size();
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| 296 |
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| 297 | double *a = d_data->a.data();
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| 298 | double *b = d_data->b.data();
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| 299 | double *c = d_data->c.data();
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| 300 |
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| 301 | QVector<double> d( size - 1 );
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| 302 | QVector<double> h( size - 1 );
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| 303 | QVector<double> s( size );
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| 304 |
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| 305 | //
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| 306 | // setup equation system; use coefficient
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| 307 | // vectors as temporary buffers
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| 308 | //
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| 309 | for ( i = 0; i < size - 1; i++ )
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| 310 | {
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| 311 | h[i] = p[i+1].x() - p[i].x();
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| 312 | if ( h[i] <= 0.0 )
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| 313 | return false;
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| 314 | }
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| 315 |
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| 316 | const int imax = size - 2;
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| 317 | double htmp = h[imax];
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| 318 | double dy1 = ( p[0].y() - p[imax].y() ) / htmp;
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| 319 | for ( i = 0; i <= imax; i++ )
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| 320 | {
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| 321 | b[i] = c[i] = h[i];
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| 322 | a[i] = 2.0 * ( htmp + h[i] );
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| 323 | const double dy2 = ( p[i+1].y() - p[i].y() ) / h[i];
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| 324 | d[i] = 6.0 * ( dy1 - dy2 );
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| 325 | dy1 = dy2;
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| 326 | htmp = h[i];
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| 327 | }
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| 328 |
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| 329 | //
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| 330 | // solve it
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| 331 | //
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| 332 |
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| 333 | // L-U Factorization
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| 334 | a[0] = qSqrt( a[0] );
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| 335 | c[0] = h[imax] / a[0];
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| 336 | double sum = 0;
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| 337 |
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| 338 | for ( i = 0; i < imax - 1; i++ )
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| 339 | {
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| 340 | b[i] /= a[i];
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| 341 | if ( i > 0 )
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| 342 | c[i] = - c[i-1] * b[i-1] / a[i];
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| 343 | a[i+1] = qSqrt( a[i+1] - qwtSqr( b[i] ) );
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| 344 | sum += qwtSqr( c[i] );
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| 345 | }
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| 346 | b[imax-1] = ( b[imax-1] - c[imax-2] * b[imax-2] ) / a[imax-1];
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| 347 | a[imax] = qSqrt( a[imax] - qwtSqr( b[imax-1] ) - sum );
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| 348 |
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| 349 |
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| 350 | // forward elimination
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| 351 | s[0] = d[0] / a[0];
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| 352 | sum = 0;
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| 353 | for ( i = 1; i < imax; i++ )
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| 354 | {
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| 355 | s[i] = ( d[i] - b[i-1] * s[i-1] ) / a[i];
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| 356 | sum += c[i-1] * s[i-1];
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| 357 | }
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| 358 | s[imax] = ( d[imax] - b[imax-1] * s[imax-1] - sum ) / a[imax];
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| 359 |
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| 360 |
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| 361 | // backward elimination
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| 362 | s[imax] = - s[imax] / a[imax];
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| 363 | s[imax-1] = -( s[imax-1] + b[imax-1] * s[imax] ) / a[imax-1];
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| 364 | for ( i = imax - 2; i >= 0; i-- )
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| 365 | s[i] = - ( s[i] + b[i] * s[i+1] + c[i] * s[imax] ) / a[i];
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| 366 |
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| 367 | //
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| 368 | // Finally, determine the spline coefficients
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| 369 | //
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| 370 | s[size-1] = s[0];
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| 371 | for ( i = 0; i < size - 1; i++ )
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| 372 | {
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| 373 | a[i] = ( s[i+1] - s[i] ) / ( 6.0 * h[i] );
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| 374 | b[i] = 0.5 * s[i];
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| 375 | c[i] = ( p[i+1].y() - p[i].y() )
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| 376 | / h[i] - ( s[i+1] + 2.0 * s[i] ) * h[i] / 6.0;
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| 377 | }
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| 378 |
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| 379 | return true;
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| 380 | }
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